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Still programming the Commodore 64: Create an assembly game step by step. Paperback October 15, 2020
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Create an assembly game step by step
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Dettagli del prodotto
- Step-by-step guide to creating an assembly game for the Commodore 64
- Learn to make a game with a 100 x 100 character multicolor map in CharPad and how to scroll it
- Teaches animation, character movement, sprite control, bullet shooting, music and sound effects
- Utilizes CBM Prg Studio for Windows, but can also be adapted for old hardware
- Comprehensive instructions for creating the game 'Cave Diver 2 - The sequel'
- Provides opportunities for enhancing the game using different techniques
| Item Weight | 1.2 lbs (540 grams) |
DESCRIZIONE DEL PRODOTTO
Still programming the Commodore 64: Create an assembly game step by step. Paperback October 15, 2020
About This Item
Are you a fan of vintage gaming? Do you remember the days of the Commodore 64, with its classic games and simple yet addictive gameplay? Well, we have a treat for you! Introducing "Still programming the Commodore 64: Create an assembly game step by step". This comprehensive guide is perfect for all avid gamers and aspiring developers who want to dive into the fascinating world of Commodore 64 programming. Whether you are a seasoned programmer or a complete beginner, this book is designed to take you through the process of creating your very own assembly game for the Commodore 64. With step-by-step instructions and easy-to-follow examples, you will learn the fundamentals of programming for the Commodore 64, from setting up your development environment to coding your first game. The author, a true expert in Commodore 64 programming, has included his own insights and tips throughout the book, helping you overcome any challenges along the way. From designing your game concept to implementing graphics and sound effects, this guide covers it all.
You will learn how to create engaging gameplay, navigate the limitations of the Commodore 64 hardware, and optimize your code for maximum performance. Not only will you gain a deep understanding of Commodore 64 programming, but you will also have the satisfaction of bringing your own game to life on this iconic platform. So, what are you waiting for? Get your copy of "Still programming the Commodore 64: Create an assembly game step by step" and unlock your creativity in game development today! Note: This paperback edition of "Still programming the Commodore 64: Create an assembly game step by step" was released on October 15, 2020.
Domande e risposte dei clienti
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domanda:
What is 'Still Programming the Commodore 64' about?
Rispondere: 'Still Programming the Commodore 64: Create an Assembly Game Step by Step' is a comprehensive guide aimed at both novice and experienced programmers interested in developing games for the iconic Commodore 64. This book takes you through the intricacies of assembly programming, providing clear instructions that allow you to create your own games from scratch. It covers essential topics like memory management, graphics, and sound, making it a foundational resource for anyone looking to revive retro gaming on this beloved platform. -
domanda:
Who is the target audience for this book?
Rispondere: This book targets a diverse audience, including hobbyists, aspiring game developers, and retro computing enthusiasts. Whether you are just starting with programming or have previous experience in other languages, the step-by-step approach makes it accessible to a wide range of readers. By providing practical examples and exercises, it invites both newcomers and seasoned coders to deepen their understanding of assembly language in the context of game design. -
domanda:
What programming language do you learn in this book?
Rispondere: In 'Still Programming the Commodore 64', readers primarily learn assembly language, which is crucial for developing high-performance applications on the Commodore 64. The book introduces you to the syntax, structure, and principles of assembly programming, focusing specifically on the 6502 processor used in the C64. Understanding assembly allows you to optimize your game for speed and memory, which is crucial in a resource-limited environment like the Commodore 64. -
domanda:
Can I use this book to create my own original games?
Rispondere: Absolutely! The book is structured around teaching you the skills necessary to create your own original games. With each chapter, you will gain insights into various aspects of game development, including graphics, sound, and gameplay mechanics. The hands-on projects and exercises encourage creativity, allowing you to apply what you've learned to design and implement unique game concepts tailored to your interests. -
domanda:
What prior knowledge do I need before starting this book?
Rispondere: While prior programming experience is beneficial, it is not strictly necessary. The book is designed to cater to both beginners and experienced programmers. A basic understanding of programming concepts will help you navigate the challenges more easily, but the detailed explanations and tutorials allow you to build your knowledge from the ground up. Those who are already familiar with computer science principles may find it easier to grasp the concepts presented. -
domanda:
Are there any additional resources provided in the book?
Rispondere: Yes, 'Still Programming the Commodore 64' often includes supplementary resources such as example code snippets, reference guides, and problem sets to reinforce what you’ve learned. These materials enhance the learning experience, making it easier to follow along with the practical aspects of programming. Additionally, the book may direct you to online communities and forums where you can engage with other enthusiasts and seek help as needed. -
domanda:
How can I apply the skills I learn in this book to modern programming?
Rispondere: The skills you gain from 'Still Programming the Commodore 64' can translate into modern programming practices by enhancing your understanding of low-level programming and memory management. These fundamental concepts are applicable across various programming languages and platforms. By learning to think critically about resource allocation and performance optimization, you can improve your coding skills in high-level languages, leading to more efficient and effective software development. -
domanda:
What kind of games can I expect to create after reading this book?
Rispondere: Upon completing the book, you can expect to have developed a variety of simple yet engaging games such as platformers, shooters, and puzzles on the Commodore 64. The book guides you through different game design paradigms, providing you the framework to experiment and innovate. You'll also be encouraged to incorporate your own artistic flair and game mechanics, unlocking the potential to create something truly original and enjoyable. -
domanda:
Is this book suitable for self-study?
Rispondere: Yes, 'Still Programming the Commodore 64' is highly suitable for self-study. The step-by-step approach, paired with clear explanations and exercises, facilitates a self-paced learning experience. You can delve into the chapters at your own convenience, allowing you to balance your learning with other commitments. The logical progression of topics is designed to build upon your knowledge incrementally, fostering a deeper understanding over time. -
domanda:
Where can I buy 'Still Programming the Commodore 64'?
Rispondere: You can purchase 'Still Programming the Commodore 64: Create an Assembly Game Step by Step' on Ubuy in San Marino. Ubuy offers a variety of purchasing options for books, ensuring you can find a copy that fits your needs. It's an excellent platform for securing this essential guide for anyone looking to delve into game development for the Commodore 64.
Computers & Technology Editorial Review
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Professionisti
- Step-by-step guidance
- Hands-on game development
- Great for beginners
- Nostalgic experience
- Engaging teaching style
Contro
- Some tasks may feel repetitive.
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Caratteristiche e benefici
- Learn to make a game with a big 100 x 100 character multicolor map in CharPad and learn to scroll it
- Animate characters, move a sprite, shoot a bullet, play music, play sound effects and much more
- Write the game Cave Diver 2 - The sequel step by step in assembly
- Enhance the game in any way you want
- Learn different techniques and gain valuable knowledge